![]() However, this deck regularly wants to pre-commit attack buffs to push more Nexus damage. Usually, combat tricks in LoR are used reactively – to get a better trade, buff an unblocked unit, or survive a removal. If you’re not attentive, you’ll miss a lot of opportunities. Zed Poppy, with its numerous Elusives, buffs, and Rallies, can create lethals seemingly out of nowhere. Actively look for lethal opportunities.Golden Aegis can also be used as a defensive tool to prevent an aggressive opponent from attacking and/or challenging a key unit.You usually want to Rally once you’ve set up your board, but you can also use it earlier to rapidly snowball your Zed.Zed, Poppy, Elusive units, and temporary buffs benefit greatly from Rallies.This deck feels very powerful when it can pull off devastating Rallies, and it’s important to find the right time to go for them. One of the most common ways to lose with this deck is to run out of threats and be left with only Rallies and combat tricks. Because you have numerous buffs, synergies, and even some board-wide effects with Poppy and Ranger’s Resolve, you generally want to avoid trading your key units. When the opponent might be holding a damage-based removal, such as Mystic Shot, or a trick to block Zed such as Sharpsight, consider passing your turn 2 to bank mana for Twin Disciplines or Sharpsight. Zed offers an insane amount of pressure, especially if you back him up with tricks. This archetype can replace any of its champions for Lulu to buff Elusive units and get strong trades with Challengers, but the concept stays the same – leveraging powerful early pressure and buffs with Rallies. While her level-up is not at the center of our game plan, it is a strong alternative win condition when the opponent is too busy dealing with Zed and Elusive units. Poppy goes alongside our strategy really well as she will buff all our other units as well as being a huge threat herself, and combos particularly well with our Rallies and buffs. Combined with Rallies and buffs, Elusive units are formidable threats able to kill the opponent in a blink of an eye with a good setup. To top off that early pressure and push the needed damage to finish the opponent in the midgame, we play a lot of Elusive units – Navori Bladescout, Greenglade Duo, Young Witch, and Shadow Assassin. Fleetfeather Tracker is our only piece of interaction, but with protection and buffs, we can leverage it to take several good trades. We have a lot of protection cards, such as Sharpsight, Twin Disciplines, Ranger’s Resolve, Nopeify!, and Brightsteel Protector, making it very hard for the opponent to remove Zed.Īlongside Zed, the deck also plays Fleetfeather Tracker and combines it with Brightsteel Protector and Young Witch to accelerate the early pressure. This champion creates a massive amount of pressure every time he attacks – if the opponent doesn’t want to lose some of his precious Nexus health points and let Zed level up, they’ll have to sacrifice their blockers into the Quick Attack keyword. In the early turns, Zed is the key unit of our deck. Consumes the stacks upon recasting.Elusive Rally is a very aggressive deck, mixing the power of Elusive units from Ionia and Rallies from Demacia. MORTAL WILL: Deals an additional 20 − 240 (based on level) (+ 115% bonus AD) bonus physical damage, affected by the previous damage reductions, to all enemies hit. If Pantheon is interrupted during the charge, or the charge completes without reactivation, Comet Spear is cancelled and the ability is put on full cooldown but refunds half the mana cost. The thrust's damage is not reduced against enemies beyond the first. ![]() ![]() Releasing the ability within 0.35 seconds causes Pantheon to instead thrust his spear in the target direction, dealing the same physical damage to all enemies hit and refunding 60% of Comet Spear's cooldown. Total damage is reduced by 30% against minions and monsters. RECAST: Pantheon hurls his spear in a line in the target direction, dealing physical damage to all enemies hit, increased against enemies below 20% of their maximum health but reduced by 50% against enemies beyond the first. Comet Spear can be recast at any time within its duration. Steadfast Presence ACTIVE: Pantheon charges while being slowed by 10% for up to 4 seconds to increase Comet Spear's range after 0.35 seconds of channeling. ![]()
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